Jose Maria Blanco Calvo, Pascal Landry and Sebastian Mealla


Piplex is an augmented reality video game where players can solve puzzles using plasticine and cardboard. It has been developed over the PLEX framework, a natural user interface for physical interaction. As a family-friendly experience, Piplex combines individual and collaborative performance, entertainment and learning content, and has been tested in different research fields such as Human Computer Interaction, education and video game technology.

The Game

In Piplex, the users have to guide a group of penguins to an exit gate through different scenarios full of danger and obstacles. Firstly, the players use textured cardboard to build the scenario. Afterwards, they use coloured plasticine onto the personalized maps to create structures that will drive the penguins to the exit.


Piplex presents a family-friendly experience that can be played in individual, collaborative, and competitive modes by users of all ages. In Piplex, the controllers are replaced with tangible and malleable objects. Its gameplay, based on everyday knowledge, favours intuitive approaches to processes such as scenario design, puzzle solving and multi-user collaboration. Also, Piplex has been designed with the conviction that entertainment and learning can be combined in a single experience. Therefore, the PLEX framework allows for classic goal-oriented puzzle games, but also fosters exploration and collaboration in open-ended modes of playing.

Project Summary

  • Date: 2009 - 2011
  • Category: Video Game
  • Tools used: openFrameworks(C++), openCV
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